Larp Section

What is One World By Night

When White Wolf first created a Live Action version of The Masquerade it was intended for predominantly one or two night play. Soon, though, it an effort to tell more realistic stories and create a better environment where characters could grow and develop, several ongoing chronicles started springing up. The chronicles, for the most part, let the player decide (to a certain extent) what type of character they were going to play and then watched them develop over the span of months instead of hours. This brought about entire city structures of characters. With player-characters holding almost all, if not all, positions of importance. The realism and opportunity for a more developed story had become much more developed than ever before. But if these characters really existed, their city, in most cases, would not exist in a vacuum. Just as some events in other areas of the world effect our everyday lives, the politics of other characters in the World of Darkness around the world would affect them. It is, however, difficult at best for a Storyteller to have a plot line for every area in the world. So the next logical step in telling a more realistic story, one in which the suspension of disbelief is far higher, is to link existing chronicles (and in the future have newly starting ones) join a consortium of games that all exist in the same world. Starting with the chronicles in the Chicago and Washington DC areas, One World by Night strives to take the elements that White Wolf has set up to their next logical step Need more information? Follow these links for more answers.

OWBN Main Site

OWBN Ventrue Site

 

 

 

Last Modified : February 13, 2002