HAT
IS THE CAMARILLA?
The Camarilla is an international social organization sanctioned by
White Wolf, Inc. which revolves around the gothic-horror genre set
in White Wolf's World of Darkness. We are world-renown for our continuous
Live-Action Role-Playing (LARP) game that spans ten countries on five
continents.
But
the Camarilla is more than a live action role playing club--we are
committed to member involvement and host numerous activities to
encourage members with interests in the gothic-horror genre to socialize
in a dynamic and creative atmosphere. We publish members' literature
and art, sponsor convention events, host parties and much more.
The
Camarilla uses a chapter structure to allow its members to tailor
their participation in the club in the ways they enjoy most. Our
global LARP has over 3,000 members contributing to an international
chronicle, with each member portraying their persona and interacting
with other members in small or large groups. Because the Camarilla
encourages creativity and socializing, many members' fictional personas
have rich backgrounds that tie in with other personas across the
world. Members' character histories are woven into the Camarilla's
in-game history, allowing for rich, complex characters that have
many connections with other character even before the games begin!
HAT
IS LIVE ACTION ROLE PLAY?
Live Action Role Play, usually abbreviated as LARP, is an extension
of the more common table top role-playing game. LARP is quite different
from table top gaming and is best described as improvisational theater--a
play where you are an actor who creates the script of the story
by taking actions and making presentations. Because of its theatrical
nature, LARP is more accessible to a much larger audience than many
role-playing games. Players need to know far less about the rules
and mechanics of the game though they must be more willing to become
an actor and present the embodiment of the character they are trying
to portray. Our most successful actors are those that can present
intimidation, fear, or pleasure simply with their tone of voice
or facial expression. It is a stimulating challenge for every level
of player, with little to no preparatory experience required. The
most embellished characters, however, do require a fuller understanding
of the backdrop of White Wolf's World of Darkness. Reading related
material helps all participants flesh out their characters, making
them more than a simple description but a full multidimensional
figure existing in this culture. The details of these fictional
societies and atmosphere can be gained from the White Wolf source
books (sold at most comic, gaming, and hobby stores).
OW
WE DO IT?
The Camarilla was founded in 1992 after White Wolf had released
only the first of its table top games Vampire: The Masquerade. Using
the structure of the game, The Camarilla's goal was to provide an
organized vampire fan club that offered members the opportunity
to enmesh themselves into a world of fantasy and "make believe."
With White Wolf's release of the Mind's Eye Theatre product line,
the club has grown to include nearly all gothic-horror genre enthusiasts.
Both in the fictional and real settings, the Camarilla has grown
in depth and dynamics. As the club has diversified, its has become
a living, breathing culture supporting many activities including
a world-wide game with all the complexity and intricacy of the societies
from the World of Darkness! Within the global LARP, we encourage
focus on the tragic and political aspects of the society, de-emphasizing
the negative aspects commonly associated with the fictional creatures
we portray.
ENERATING
AND PLAYING CHARACTERS
New members introducing a character to the global game generally
start with a character created using White Wolf's Mind's Eye Theatre
materials. Characters advance through the accumulation of experience
points awarded for game participation. Members can also earn the
privilege of playing more complex or experienced characters through
service to the club. Both reward systems are not based on time but
on participation and organizational support and is equally available
to all members. Participation comes in many forms. Most members
will interact with their local chapter or gaming group. Beyond this,
the Camarilla hosts events at many conventions world wide. Members
can also use the post or the Camarilla's electronic forums to supplement
the live action chronicle. The Camarilla maintains over 100 e-mail
lists to support both in character and out of character interaction.
HE
FICTIONAL WORLD
The world our characters inhabit is dark, gothic, mysterious, and
full of hidden horrors and the unknown. It is not the world we see
around us but one more threatening and alluring. White Wolf material
names and describes this world as the World of Darkness. It is a
world where magic still works, where powers beyond the mundane and
unknown to human kind dwell. It is the world of the Camarilla and
Sabbat, Garou and the Wyrm, Change lings and the Unseelie, Wraiths,
and Magi. There are the forces of Paradox, the Umbra, the Hierarchy,
and other elements of White Wolf's World of Darkness. These forces
both tempt and threaten our characters. The World of Darkness material
offers a rich tapestry of writings and backgrounds to enthuse all
who wish to challenge themselves and explore their creativity and
resourcefulness.
O
CHAPTER NEARBY?
As you can see, The Camarilla has a variety of opportunities to
offer. But what if there are no members or chapters in your city
or area? The answer is quite simple: Start a chapter! We are more
than willing to help new chapters and domains develop and grow by
sending them posters, Camarilla promotional materials, application
forms and clan brochures. The power of the pen is a mighty one,
involve yourself and your character by writing your Regional or
Domain officials. The Camarilla is what you make of it. The only
limit is your imagination! Join us, and prepare yourself for an
experience like none other in fandom today!
TTENTION!
Discretion is advised. The themes, issues, and atmosphere in this
organization may be disturbing to some and distasteful to others.
We do not intend to offend, but our use of the fictional creatures
as metaphors and as a creative focus may be misconstrued so, to
be absolutely clear, WE DO NOT BELIEVE THAT THE FICTIONAL CREATURES
WE PORTRAY ARE REAL. The extent to which these creatures may be
said to exist is revealed only in what we learn about the human
condition, and of the fragility and splendor which we call life.
International
Locations
Looking for your Country's Camarilla Club Site?
Check
out this page for other Countries.